Sessions

Keynote: Game Dev Camp 2015

Keynote: Game Dev Camp 2015

1 year ago
The awesome Keynote that kicked-off Game Dev Camp 2015 is now available! Featuring Miguel Vicente, Caroline Phillips*, Luís Calado (Microsoft Portugal), Petri Wilhelmsen* (Microsoft Corp.), Agostino Simonetta from ID@Xbox as a special guest, Ivan Barroso (Videogames Historian), the Portuguese game development stars Luís António (Twelve Minutes/The Witness), David Amador (Upfall Studios), Ricardo Flores (B5 Studios), Nuno Folhadela […]
Pitching your Game Concept | Track: Game Design

Pitching your Game Concept | Track: Game Design

1 year ago
The objective is to present to the audience how to create the pitch of a game concept. Basically, and in short words, how to set the bases of your design and how to present it for the possible publishers / investors or use it as a KICKSTARTER concept. Speaking about the most important areas to […]
Concept of dynamic content in mobile games | Track: Dev & Engines

Concept of dynamic content in mobile games | Track: Dev & Engines

1 year ago
What is the concept of dynamic content and how to design it to improve effectiveness of my game. Speaker: Marcin Zasina (Miniclip)
Bringing old video games to new gaming platforms | Track: Business & Marketing

Bringing old video games to new gaming platforms | Track: Business & Marketing

1 year ago
Duke Nukem: Manhattan Project on mobile – the "whys", "hows" and "whats". Why we chose it, how we did it and what we’ve learned. Speaker: Diogo Pinheiro (Spawn Studios)
The brave and mighty Portuguese industry | Track: Industry

The brave and mighty Portuguese industry | Track: Industry

1 year ago
Since the humble beginnings in the 80’s, thanks to a local production of Timex Sinclair (official replicas of the ZX Spectrum), Portuguese started to adventure themselves in the video game industry. Almost 35 years later, we are witnessing the third big wave of video game development. It is such an astonish growth that just in […]
How To Design Fairer Games IAP | Track: Business & Marketing

How To Design Fairer Games IAP | Track: Business & Marketing

1 year ago
Effective game monetization is about more than just throwing In-App Purchase (IAP) items into your game and hoping for the best. Today, too many Free2Play developers have left their players feeling uncomfortable about spending money through poor game design: so much so that for many gamers, avoiding paying has become half of the fun. The […]
How the Industry Works | Track: Industry

How the Industry Works | Track: Industry

1 year ago
Everybody talks about the Industry, but what industry or industries are we talking about ? This presentation will be focused on game developers who want to adopt a startup mentality to how they run their business. Regardless whether you do that through being self-funded, work for hire, or by chasing funding. The main content of […]
The Stories We Tell | Track: Visual Arts & Sound

The Stories We Tell | Track: Visual Arts & Sound

1 year ago
It’s not about making it look cool. It’s about making it a part of the player. Speaker: Filipe Teixeira (Miniclip)
Decisions and challenges of porting a mobile game to desktop and consoles | Track: Game Design

Decisions and challenges of porting a mobile game to desktop and consoles | Track: Game Design

1 year ago
In this talk the attendee will learn the challenges and the process that was behind bringing Quest of Dungeons from a mobile platform, to desktop and finally to Xbox One, from screen sizes to different UI’s to gameplay changes Speaker: David Amador (Upfall Studios)
Living off of game development (in a country with no such history) | Track: Business & Marketing

Living off of game development (in a country with no such history) | Track: Business & Marketing

1 year ago
Doing what you love for a living is something everyone aspires to. Creating videogames is a dream shared by many, and there’s usually a misconception that it’s easy to be successful in this industry – until you try it. This talk is about the motivations, challenges, risks, sacrifices, and rewards of undertaking such an enterprise. […]
Cross-Platform Game Dev Made Easy with the Marmalade SDK | Track: Dev & Engines

Cross-Platform Game Dev Made Easy with the Marmalade SDK | Track: Dev & Engines

1 year ago
Marmalade Support Engineer Núria Planell introduces Marmalade – the toolkit that makes building cross-platform C++ and Lua games easier. Learn about the many game frameworks the tool supports and how you’ll get native performance on all mobile platforms, plus flexibility, freedom and control when bringing your vision to life. Speaker: Núria Planell (Marmalade)
From sketch to final art | Track: Visual Arts & Sound

From sketch to final art | Track: Visual Arts & Sound

1 year ago
This session speaks about some working methods in illustration, throught examples of each stage of the creative process, like how to start an idea and the possible ways to develop it, from how to think about the characters, the composition, the color, to which it will be the medium of expression, thinking about the time […]