Sessions

Vision Awards 2016

1 year ago
Watch The Vision Awards 2016, as we celebrate the best in VR/AR.

VR Highlight Reel

1 year ago
Amazing virtual reality projects as shown at Vision Summit 2016. More info: visionvrar.com/

Consumer Reaction to VR

1 year ago
Consumer reaction to VR

VR in the Classroom — Real Experiences with Virtual Learning

1 year ago
With Virtual Reality entering the hands of consumers, its appeal is growing within education. Being on the cutting edge brings new levels of excitement to the classroom environment. Foundry10 is putting VR into classrooms to examine the impact it has on students, discover what needs to be developed for education, and explore how students move […]

Augmenting Space Exploration with VR/AR

1 year ago
Virtual and augmented reality promise to transport us to places that we can only imagine. When joined with spacecraft and robots, these technologies will extend humanity’s presence to real destinations that are equally fantastic. NASA’s Operations Laboratory at JPL is spearheading several ambitious projects applying virtual and augmented reality to the challenges of space exploration. […]

Making world sensing games with Project Tango

1 year ago
Project Tango is a focused effort to accelerate the progress and adoption of 3D tracking and sensing technologies on mobile devices. It is a platform for developing advanced new experiences that respond to the player’s physical movement in real-time, while simultaneously generating a 3D map of the environment. This talk discusses some of the underlying […]

Building Better Worlds: Leap Motion Co-founder/CTO on the Arrival of VR

1 year ago
The human hand is the original user interface for the physical universe, and soon it will be the fundamental interface for countless virtual worlds. Leap Motion’s hand tracking technology has made some massive advances with the dawn of VR. CTO and Co-Founder David Holz speaks on the cutting edge of VR input, including some next-gen […]

Using OSVR to support practically any device or peripheral in your VR/AR experience

1 year ago
The open-source virtual reality (OSVR) software framework provides a set of high-performance rendering and device abstraction services that allow AR/VR apps to achieve nearly-universal HMD, peripherals and operating system support. Just like you don’t have to upgrade your word processor when you buy a new printer, OSVR allows your existing application to work when a […]

Enterprise-Grade AR for Operational Environments: A Postmortem

1 year ago
In this talk we discuss the process of developing a custom Augmented Reality application for the Combating Terrorism Technical Support Office, a branch of the Department of Defense tasked with fielding innovative solutions to problems faced by personnel operating in high-risk zones of conflict. This session discusses the overall experience of developing the application, lessons […]

Introduction to Building VR Experiences in Unity

1 year ago
This presentation is designed for the audience who is unfamiliar with the Unity approach to 3D and virtual world building. We show step by step how the Unity creation tools and pipeline make it easy for artists and developers to build once and deploy to multiple platforms and form factors with minimal effort. This presentation […]

Escape from Antarctica : in the footsteps of Shackleton

1 year ago
Shackleton’s journey to and from the Antarctic was an arduous one – some would say foolhardy. We felt a great responsibility to do justice to the spirit of their mission, and so we pushed ourselves just that little bit further.

Virtual Reality Arcades: Today and Tomorrow

1 year ago
With dedicated high-end hardware, customized gameplay experiences, and a low cost to entry, virtual reality arcades have the opportunity to overcome in-home VR design and installation challenges, and enable anyone to have an amazing virtual reality experience. In this talk, two members of the VRcade team discuss the current landscape of virtual reality arcades, how […]