Sessions

Episode 81: C++ Game Development at Ubisoft with Nicolas Fleury

1 week ago
Episode 81 of CppCast is live! In this episode Rob and Jason are joined by Nicolas Fleury, Technical Architect at Ubisoft Montreal, to talk about the development and performance tuning techniques used at Ubisoft on games like Rainbow Six Siege. Full show notes available at: cppcast.com/2016/12/nicolas-fleury/

Episode 80: Backtrace with Abel Mathew

2 weeks ago
Episode 80 of CppCast is live! In this episode Rob and Jason are joined by Abel Mathew, Co-Founder and CEO of Backtrace I/O, to talk about the debugging platform and its features for C++ developers. Full show notes available at: cppcast.com/2016/11/abel-mathew/

Episode 79: CppCheck with Daniel Marjamäki

2 weeks ago
Episode 79 of CppCast is live! In this episode Rob and Jason are joined by Daniel Marjamäki to talk about developing the CppCheck static analysis tool. Full show notes available at: cppcast.com/2016/11/daniel-marjamaki/

Episode 78: Kvasir with Odin Holmes

3 weeks ago
Episode 78 of CppCast is live! In this episode Rob and Jason are joined by Odin Holmes to talk about developing for Embedded Microcontrollers with C++ and the Kvasir library. Full show notes available at: cppcast.com/2016/11/odin-holmes/

Episode 77: Blaze with Klaus Iglberger

3 weeks ago
Episode 77 of CppCast is live! In this episode Rob and Jason are joined by Klaus Iglberger to discuss the Blaze high performance math library. Full show notes available at: cppcast.com/2016/11/klaus-iglberger/

Episode 76: Embedded Development with Dan Saks

3 weeks ago
Episode 76 of CppCast is live! In this episode Rob and Jason are joined by Dan Saks from Saks & Associates to discuss the state of C++ in the embedded development industry. Full show notes available at: cppcast.com/2016/10/dan-saks/

Episode 75: Robotics with Jackie Kay

4 weeks ago
Episode 75 of CppCast is live! In this episode Rob and Jason are joined by Jackie Kay from Marble to discuss the use of C++ in the Robotics industry and some of the unique challenges in Robotics development. Full show notes available at: cppcast.com/2016/10/jackie-kay/

Episode 74: C++/WinRT with Kenny Kerr

4 weeks ago
Episode 74 of CppCast is live! In this episode Rob and Jason are joined by Kenny Kerr from Microsoft to discuss the C++/WinRT library, previously known as ModernCpp, a standard C++ projection for the Windows Runtime. Full show notes available at: cppcast.com/2016/10/kenny-kerr/

Episode 73: SG14 Update with Guy Davidson

4 months ago
Episode 73 of CppCast is live! In this episode Rob and Jason are joined by Guy Davidson from Creative Assembly to discuss the work of the SG 14 game dev/low latency group including his ring buffer proposal and more. Full show notes available at: cppcast.com/2016/10/guy-davidson/

Episode 72: Boost::Process with Klemens Morgenstern

4 months ago
Episode 72 of CppCast is live! In this episode Rob and Jason are joined by Klemens Morgenstern to discuss his experimental changes in boost::dll and his proposed boost::process library. Full show notes available at: cppcast.com/2016/09/klemens-morgenstern/

Episode 71: CppCon 2016 with Chandler Carruth

5 months ago
Episode 71 of CppCast is live! In this special CppCon episode Rob and Jason interview a group of Lightning Talk speakers and Chandler Carruth. Chandler discusses the topics of his two CppCon talks and using Modules at Google. Full show notes available at: cppcast.com/2016/09/chandler-carruth/

Episode 70: Maintaining Large Codebases with Titus Winters

5 months ago
Episode 70 of CppCast is live! In this episode Rob and Jason are joined by Titus Winters from Google, about Google’s strategies to maintain a 100M line monolithic codebase. Full show notes available at: cppcast.com/2016/09/titus-winters/