Sessions

Game Dev Show 19 – Serious Gaming with Microsoft Band

Game Dev Show 19 – Serious Gaming with Microsoft Band

6 months ago
In this episode, Tech Evangelist Amanda Lange visits Plas.Md, a startup in Camden, to check out Bionautica, the game/app they are developing with Microsoft Band integration. Using the Microsoft Band, they take input from a user’s heart rate and use that as the input in a free-running Parkour game made in Unity 3D! Vance Souders and Steven Gussman […]
Game Dev Show 18 – Introduction to Git-LFS

Game Dev Show 18 – Introduction to Git-LFS

6 months ago
How do you deal with large files, using Git? Before, you had to deal with bloated repos and mixing multiple version control systems. Now, you don’t have to, you can use Git-LFS! Exactly what is Git-LFS, and how do you use it? Tobiah Zarlez, Game Evangelist at Microsoft, will explain to you what you need to […]
Game Dev Show 17 – From Motion Capture to Unity – Part 1

Game Dev Show 17 – From Motion Capture to Unity – Part 1

6 months ago
Follow @MobaCap Follow @AdamTuliper Ever wonder how motion capture is used in games and movies? There’s extremely expensive equipment available (I’ve heard of million dollar systems) which clearly makes them out of the reach of the vast majority of game devs out there. There are however some awesome cheaper tools available.   In part 1 […]
Game Dev Show 16 – Introduction to Physics in Unity – Part 2

Game Dev Show 16 – Introduction to Physics in Unity – Part 2

6 months ago
Follow @AdamTuliper This episode of the Game Dev Show brings you the second session of Adam’s Intro to Physics in Unity. Physics in Unity can be a bit tricky to understand the components and how they fit together. This session builds upon the lessons in Part 1 Introduction to Physics in Unity. We’ll look at […]
Game Dev Show 15 – Building a Windows 10 Game with C#, XAML and Win2D

Game Dev Show 15 – Building a Windows 10 Game with C#, XAML and Win2D

7 months ago
In this episode of the Game Dev Show, I introduce you to Win2D – a powerful and easy-to-use Open Source library for immediate mode 2D graphics rendering with GPU acceleration. It is available to C# and C++ developers writing Universal apps and games for Windows 10 (UWP), and also Windows Runtime apps for Windows & Windows […]
Game Dev Show 14 – Physics in Unity

Game Dev Show 14 – Physics in Unity

7 months ago
In this episode, we walk you through understanding 3D and 2D physics in Unity. Unity uses Box2D and Nvidia’s PhysX engine for 2D & 3D physics. To understand how Unity works, we’ll take a tour of the various components used in physics such as colliders, triggers, rigidbodies, FixedUpdate(), and more to help you understand physics in Unity.
From Race Car Driver to Games Exec: Kiki Wolfkill’s Creative Path to Success in Visual Storytelling & Games

From Race Car Driver to Games Exec: Kiki Wolfkill’s Creative Path to Success in Visual Storytelling & Games

7 months ago
Executive Producer of 343 Industries, Kiki Wolfkill, shares her story at the Women in Data Bootcamp during the 2016 International Space Apps Challenge. With over 20 years in games, Kiki’s mission at 343 Industries is to tell stories through merchandise and keep people engaged in the Halo universe. Kiki shares her background in art and […]
Game Dev Show 13 – How to livestream

Game Dev Show 13 – How to livestream

7 months ago
@DaveVoylesDo you ever watch people on Twitch.tv or YouTube livestream themselves playing a game, or put together really professional videos about "how to" do something? Well it’s not limited to just professionals anymore — you can do it to. In this video, Dave shows you the various pieces of software and hardware that you’ll need […]
Getting Started with Unity: Building a Flappy Bird Clone

Getting Started with Unity: Building a Flappy Bird Clone

7 months ago
Bro, do you even Unity? Have you heard how awesome building games with Unity is only to open the editor and realize you have no clue what you’re doing? Well never fear, because this video is for you! Learn that building games with Unity is super fun, and in the process, you’ll walk away with […]
Game Dev Show Mini at PAX East – Sometimes Always Monsters

Game Dev Show Mini at PAX East – Sometimes Always Monsters

7 months ago
@DaveVoyles @Keadin I caught up with Justin Amirkhani, one of the developers behind Sometimes Always Monsters, a sequel to 2014’s Always Sometimes Monsters. We discuss RPG Maker, advice for indies who want to showcase at PAX, and experiences as a game developer.
Game Dev Show Mini at PAX East – Dan and Garry Games

Game Dev Show Mini at PAX East – Dan and Garry Games

8 months ago
@DaveVoyles At PAX East I had a chance to catch up with Gary Porter of Dan and Garry Games about Super Daryl Deluxe, which they launched on Kickstarter some time ago. Even better, they were the winners of 2015’s Imagine Cup in the gaming competition! 
Game Dev Show Mini at PAX East – Through the Woods

Game Dev Show Mini at PAX East – Through the Woods

8 months ago
@DaveVoyles I catch up with Torstein Vien, a programmer at Antagonist, the team behind Through the Woods, a third-person psychological horror experience about how far a mother would go to save her son.