Sessions

Girls Make Games Xbox Summer Camp 2017

2 weeks ago
Go behind the scenes of the Girl’s Make Games summer camp program hosted at Xbox in July 2017.   To find out more about Girl’s Make Games please visit their website at:girlsmakegames.com/ You can also find more information about Xbox and Gaming For Everyone at news.microsoft.com/gamingforeveryone/   At Microsoft, our mission is to enable people and […]

Episode 30: Game Accessibility Conference with Ian Hamilton

3 months ago
Happy Global Accessibility Awareness Day! Join us as we chat with Ian Hamilton  about the importance of accessibility and the success of the inaugural Game Accessibility Conference. Ian is a UX design and accessibility consultant. We’ll chat about the success of the conference as well as quick ways for you to get started on making […]

Episode 29: ID@Xbox Gaming for Everyone Awards

3 months ago
Join us at GDC 2017 as we honor three amazing developers with ID@Xbox Gaming For Everyone Awards. We talk with the award winners about their games, chat with Katy Jo Wright the director of Gaming for Everyone at Xbox, and Mark DeLoura the winner of the 2017 Game Developer Ambassador Award.  We’ll dive into accessibility […]

Episode 27: Maximize Your Game’s Launch on Xbox One

7 months ago
This talk with ID@Xbox’s Chris Charla focuses on specific things you can do as an independent developer to have the best launch possible on Xbox One. Including the Five factors that can dramatically affect your launch success on Xbox. Want to find out what one small mistake can cost your 25% of your launch sales? […]

Episode 28: Welcome to ID@Xbox

7 months ago
ID@Xbox director Chris Charla gives you a quick overview of the program that enables you to self-publish your games on Xbox One and Windows 10 using Xbox Live. What is the program? How does it work? And how can you get started? Find out here.
Episode 26: Klei Entertainment with Jamie Cheng

Episode 26: Klei Entertainment with Jamie Cheng

9 months ago
Join us as we chat with Jamie Cheng, the founder of Klei Entertainment. Jamie got his start as a programmer for Relic, and in 2005 started Klei to develop their own original titles. Klei is best known for titles such as Don’t Starve and Mark of the Ninja. We’ll ask Jamie about their toy business, […]
Episode 25: Interview with Sibel Sunar

Episode 25: Interview with Sibel Sunar

10 months ago
Market awareness is one of the biggest challenges facing developers today. Join us as we sit down with Sibel Sunar to discuss how to help your game rise above by proactively thinking about your PR and Marketing strategy.   Sibel Sunar is the founder and CEO of fortyseven communications, a PR firm with expertise in […]
Episode 24: Windows Anniversary Update Store features for Xbox One and Windows 10

Episode 24: Windows Anniversary Update Store features for Xbox One and Windows 10

11 months ago
With the Windows Anniversary Update  we converged our Windows and Xbox stores resulting in a host of new features and functionality on our platforms. Join us as we talk with Frank Morrison, the principle program manager for the Xbox Store, about some of the new features available now. [00:41]: Explore the new User Interface in […]
Episode 23: GaymerX

Episode 23: GaymerX

11 months ago
Join us as we talk with Matt Conn the founder of GaymerX about the conference and why he started it. GaymerX 2016 is coming up at the end of September in Santa Clara and in this video we also chat about the newly announced GaymerX East which will be held in NY in November.   […]
Episode 22: MonoGame

Episode 22: MonoGame

11 months ago
Join us as we talk with Tom from Sickhead games to talk about MonoGame support for Xbox One. We’ll then chat with the developers of Axiom Verge and Flinthook about their process using MonoGame.   If you are interested in using this to make a game for Xbox please reach out to ID@Xbox so that […]
Episode 21: ID@Xbox Pre-PAX event

Episode 21: ID@Xbox Pre-PAX event

12 months ago
Join us on the floor of our ID@Xbox Pre-PAX event where we talk with three different developers about their amazing new titles  find about how they are changing the game by leveraging full motion video, creating comic books, and giving sick kids the power to battle cancer. Then stick around to the end when we […]
Episode 20: Tracy Fullterton, Head of the USC Game Program

Episode 20: Tracy Fullterton, Head of the USC Game Program

12 months ago
Join us as we chat with Tracy Fullerton who is the head of the USC Game Program and received the GDC 2016 Ambassador’s Award. We’ll chat about how to take your game ideas and evolve them to develop your experience goals and user goals.