Speaker: Adam Tuliper

Game Dev Show 17 – From Motion Capture to Unity – Part 1

Game Dev Show 17 – From Motion Capture to Unity – Part 1

Follow @MobaCap Follow @AdamTuliper Ever wonder how motion capture is used in games and movies? There’s extremely expensive equipment available (I’ve heard of million dollar systems) which clearly makes them out of the reach of the vast majority of game devs out there. There are however some awesome cheaper tools available.   In part 1 […]

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Web.Dev 13: Modern Web Workflow

Web.Dev 13: Modern Web Workflow

In this episode of Web.Dev, Adam looks at what NPM and Bower Are. NPM is a package manager that can service both node.js packages as well as other non-node js packages. Bower is a package manager traditionally geared for front end development.  Learn what the differences between the two of them are, when you might […]

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Build 2016 Code Labs – Introduction to Unity

Build 2016 Code Labs – Introduction to Unity

  At //build 2016 this year we created some pretty cool labs for everyone to hack on, ranging from web dev to game dev with IoT in the middle. This video is a walk-through of our github repository for Orks with Forks, a fun top down game. Ideally, you’ll want to watch this Microsoft Virtual Academy course […]

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Game Dev Show 16 – Introduction to Physics in Unity – Part 2

Game Dev Show 16 – Introduction to Physics in Unity – Part 2

Follow @AdamTuliper This episode of the Game Dev Show brings you the second session of Adam’s Intro to Physics in Unity. Physics in Unity can be a bit tricky to understand the components and how they fit together. This session builds upon the lessons in Part 1 Introduction to Physics in Unity. We’ll look at […]

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Build Announcements – Xamarin Joins Microsoft

Build Announcements – Xamarin Joins Microsoft

Follow @JamesMontemagno and Follow @AdamTuliper In this episode, I interview James Montemagno from Xamarin. If you haven’t heard the exciting news (some of the best news of the year!) Xamarin not only joined Microsoft, but has awesome Visual Studio integration, and now an iPhone simulator that runs on Windows as well. Couple this with our blazing […]

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Game Dev Show 14 – Physics in Unity

Game Dev Show 14 – Physics in Unity

In this episode, we walk you through understanding 3D and 2D physics in Unity. Unity uses Box2D and Nvidia’s PhysX engine for 2D & 3D physics. To understand how Unity works, we’ll take a tour of the various components used in physics such as colliders, triggers, rigidbodies, FixedUpdate(), and more to help you understand physics in Unity.

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Web.Dev 10: Introduction to Ember.js

Web.Dev 10: Introduction to Ember.js

In this episode of the Web Dev show, take a tour of Ember.js, one of several modern well-maintained SPA frameworks. Ember.js provides you with not only routing and template support, but components, a built in data-layer (Ember Data), and more. Adam cover a basic CRUD application using ember-cli and the PODS project structure. Source Code available here Looking […]

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Adventures in Space Exploration: Astronaut Doug Wheelock’s Stories for Admirers & Words of Wisdom for NASA’s Next Generation

Adventures in Space Exploration: Astronaut Doug Wheelock’s Stories for Admirers & Words of Wisdom for NASA’s Next Generation

Doug Wheelock aka "Wheels" was just an "ordinary kid from an ordinary place" … "that’s how it happens at NASA." With 18 years at the organization and 178 days in space under his belt, Wheels explains the special sauce in aspiring to become an astronaut: preparation, curiosity, and a love for STEM.   But his […]

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From Race Car Driver to Games Exec: Kiki Wolfkill’s Creative Path to Success in Visual Storytelling & Games

From Race Car Driver to Games Exec: Kiki Wolfkill’s Creative Path to Success in Visual Storytelling & Games

Executive Producer of 343 Industries, Kiki Wolfkill, shares her story at the Women in Data Bootcamp during the 2016 International Space Apps Challenge. With over 20 years in games, Kiki’s mission at 343 Industries is to tell stories through merchandise and keep people engaged in the Halo universe. Kiki shares her background in art and […]

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Web.Dev 9: High Performance Tips and Tricks for HTML and JavaScript Performance

Web.Dev 9: High Performance Tips and Tricks for HTML and JavaScript Performance

@DaveVoyles Curious as to how you can speed up your JavaScript and HTML5 code with some simple tricks? Well this short video will quickly demonstrate a bevvy of ways that you can improve the performance of your front-end app. Sure, you’ll never get the performance of a native application, but the CPU and GPU in […]

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Web.Dev 6: What is WebGL and How to Use It

Follow @DaveVoyles WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser without the use of plug-ins. You will often find developers using it for games, but it is finally gaining widespread visibility across the web, and is now being used for map visualizations, […]

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Getting Started with the HoloLens

Get started now with HoloLens development! The HoloLens team has started shipping dev units to developers in multiple waves. Maybe you haven’t ordered one yet or aren’t even sure where to start. Tune in for a quick overview of the development requirements and loading up Galaxy Explorer (one of the open source HoloLens Unity projects) […]

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