Speaker: Amanda Lange

Game Dev Show 19 – Serious Gaming with Microsoft Band

Game Dev Show 19 – Serious Gaming with Microsoft Band

In this episode, Tech Evangelist Amanda Lange visits Plas.Md, a startup in Camden, to check out Bionautica, the game/app they are developing with Microsoft Band integration. Using the Microsoft Band, they take input from a user’s heart rate and use that as the input in a free-running Parkour game made in Unity 3D! Vance Souders and Steven Gussman […]

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Quick Dev: How to Setup a Parse Server with Azure Managed Services

Quick Dev: How to Setup a Parse Server with Azure Managed Services

Amanda Lange joins James Quick for this edition of Quick Dev and in today’s episode they show us how we can setup a Parse Server with Azure Managed Services. Parse Server on Azure Managed Services, is an easy way for Parse developers to continue their work and concentrate on what they love to do, write […]

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Game Dev Show Mini at PAX East – Soda Drinker Pro

Game Dev Show Mini at PAX East – Soda Drinker Pro

@Second_Truth @DaveVoyles In this episode, we talk with Will Brierly, creator of the soda drinking simulator Soda Drinker Pro. We talk about the long process of creating such an odd game, what it’s like to develop a game within a game, and the journey to Xbox One! Check out the official trailer for Soda Drinker […]

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Game Dev Show Mini at PAX East – Dragon Fin Soup

Game Dev Show Mini at PAX East – Dragon Fin Soup

@Second_Truth @DaveVoyles In this interview we talked with Ash Monif, one of the creators of Dragon Fin Soup! He talks about the new changes to the game for its upcoming release crossplatform, and what it’s been like porting the game to Windows 10 and Xbox One! Check out Dragon Fin Soup – Extra Chunky Edition […]

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Game Dev Show Mini at PAX East – Ashley Alicea of Unity

Game Dev Show Mini at PAX East – Ashley Alicea of Unity

@Second_Truth @DaveVoyles @avashly We caught up with Ashley Alicea, who works at Unity as an Event Coordinator for the Americas. Even more, Ashley was previously a MSP, or Student Partner, for Microsoft. During the interview they talk about how she got started in game development, how her experience as an MSP assisted with landing a role […]

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Game Dev Show Mini at PAX East – Indie Megabooth

Game Dev Show Mini at PAX East – Indie Megabooth

@Second_Truth @DaveVoyles @TheJessFloyd In this episode, we talk with Jess Floyd, one of the coordinators for the PAX Indie Megabooth! She talks about the Megabooth process, how the Megabooth got started, and how volunteer work turned into a full time job working with games and highlighting the titles that indies are working on!

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Game Dev Show Mini at PAX East – Cuphead

Game Dev Show Mini at PAX East – Cuphead

@Second_Truth @DaveVoyles In this episode, we talk with Chad Moldenhauer of Studio MDHR, the makers of Cuphead! Cuphead is a highly anticipated game coming out for Xbox One with design based on 1930s cartoons. We talk about their inspirations and the process of creating the game! See the trailer and more at cupheadgame.com/  

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Game Dev Show Mini at PAX East – Knee Deep

Game Dev Show Mini at PAX East – Knee Deep

@Second_Truth @DaveVoyles In this interview Amanda is talking with Colin Dwan, one of the developers of the game Knee Deep! He talks about the game and his team, and what it’s like for a developer to present at a big show like PAX!

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Game Dev Show 08 – Basic Asset Creation for Unity 3D

In this episode of the Game Dev Show, Amanda Lange will explain the basic pipeline to create your own assets using 3D Studio Max and Unity 3D. This is a basic overview of art creation for someone who might be intimidated by the process. We’ll look at modeling,  texturing, UV setup, and the (very simple!) export […]

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Game Dev Show 02 – What Does a Universal Application Platform Mean for Game Devs?

Game Dev Show 02 – What Does a Universal Application Platform Mean for Game Devs?

Hi everyone – I’m Amanda Lange. Welcome to Episode 2 of the Game Dev Show! Last week Remedy announced that Quantum Break, originally announced as an Xbox One Exclusive, will be coming to Windows 10 as well. It inspired me to do a quick look at the Universal Application Platform so that I can explain […]

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