When developing any type of project in UE4, trying to maintain a target framerate of 30, 60 or even 90 FPS without sacrificing the quality of the visuals can be a real challenge. Epic Games’ Sam Deiter shares some tips and tricks that you can use to make sure your UE4 projects maintain the framerate […]
Google Play Billing Library 1.0 has been released to simplify billing, allowing you to focus your efforts on implementing logic specific to your app, such as displaying in-app products and purchasing items. This library includes several convenience classes and features for you to use when integrating your Android apps with the In-app Billing service. Starting […]
Unity Machine Learning Agents is our first step towards enabling machine learning researchers with the most powerful training scenarios, while also allowing us to give back to the gaming community by enabling them to utilize the latest machine learning technologies.