Get another inside scoop on the up and coming in C++ as we debrief STL and Gaby on their most recent Standards meeting in sunny Kona, Hawaii! Video Timeline:[0:42] Meet STL [again] + Gaby [again again][1:12] What is a Technical Specification [TS]?[1:41] TS status update: Networks[2:16] TS status update: File System[3:06] TS status update: Ranges[5:13] Libraries and Guidelines […]
We’re pleased to inform you that VS 2015 is pretty awesomely on par with C++ conformance! But even if you’re not a VS user, learn about some neat new STL features, featuring our very own, one-and-only STL! (that’s Stephan T. Lavavej) Timeline[01:02] Meet the real STL =)[02:00] VS 2015 Conformance Status[03:01] User-defined literals [03:37] Improvements to chrono […]
Fellow C++ PM Karl Niu provides an impressive series of demos showcasing new compiler features in Visual Studio "14". Use the following guide to quickly access the features you’d like to review:[01:20] Thread safe statics[04:05] Inline namespaces[07:59] noexcept[10:02] Unrestricted unions[11:48] User-defined literals (UDLs)[13:04] Generalized lambda capture Visit this page to download your own (free) copy of Visual Studio "14" containing all these features and more!
*(…look at that weird casing…something punny is going on…) Join us as we final-ly hear from Patrick Satyanathan about the "keyword" known as "final," introduced in C++11. He provides an excellent amount of detail and insight on the two primary uses of final, as well as related information regarding the compiler and compiler-generated code. Learn how effective use of this […]
You recently learned about Image Watch, a Visual Studio 2012 plug-in for visually debugging (watch window, locals, etc…) image processing code in C++. How does it work? What does the implementation look like (or how was it designed, how much modern C++ does it employ, how old is the code base, etc…). You can’t talk […]
Welcome to 2013! We’re excited to be back and we’re sorry it’s taken so long to get a new episode out the door. The Visual Studio 3D Starter Kit provides basic support for consuming DirectX 3D runtime assets produced by the MSBUILD task. This includes loading, rendering, and working with assets (including animated meshes). Roberto Sonnino, […]