Mobile Essentials Pack Demo – Summary [8/8] Live 2017/10/11 Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/mobile-touch/mobile-essentials-summary In this live training session Unity’s own Adam Buckner will take a look at how to create great mobile games using the assets from the Mobile Essentials Pack including: Mesh Baker, Editor Console […]
Charles and Tom show off our Physics Asset Editor (formerly known as PhAT), which has been completely overhauled to significantly improve usability and expand functionality! The UI has a new look and feel with an upgraded Skeleton Tree view that provides better filtering and display of all scene elements and a new Graph view for […]
Developed by All Seeing Eye, Seed is a virtual reality game where players are able to discover, grow and engineer plant life. Read more about the Developing Beyond competition in Europe at developingbeyond.com and download Unreal Engine for free at www.unrealengine.com.
Developed by Untold Games, Terramars is a game in which the player adapts to the environment of Mars by exploring the physiological and psychological challenges humans face when living on a different planet. Read more about the Developing Beyond competition in Europe at developingbeyond.com and download Unreal Engine for free at www.unrealengine.com.
Developed by Lost Forest Games, Winter Hall is a narrative exploration game about the legacy of the Black Death. Read more about the Developing Beyond competition in Europe at developingbeyond.com and download Unreal Engine for free at www.unrealengine.com.
Join us in celebrating #EpicFriday as we showcase amazing community projects built in UE4! From one person teams to large studios, Unreal Engine is helping developers across the world realise their projects on Mobile, VR, PC and Console. Are you working on an Unreal Project? Tag us with @UnrealEngine or use #ue4 or #EpicFriday on […]
Enjoy a glimpse of Unite Austin 2017. Thank you to everyone who joined us in person, or tuned into our online content. If you couldn’t make it out this year stay tuned for information on future Unite events. unite.unity.com/
Recent advances in the fields of autonomous robotics and machine learning open exciting perspectives for applying AI to multiple aspects of game development. This talk focuses on behavioral AI and dives into the foundations of Unity’s approach and includes a demonstration of the first prototype planner for general behavior in Unity. Nicolas Meuleau (Director of […]
“Get a peak of the new POV camera, 2D features, camera mixer and collision systems plus improvements and examples of free-look orbit, linking cameras to animations, state machine setups with trigger volumes and more. See how code-free, instant iteration cameras can elevate your project. Adam Myhill (Head of Cinematics, Unity Technologies)”
This session showcases a few practical use cases of scripting the Timeline in an RTS game to make it interact with gameplay, creating useful tools that other roles in the team can use. Ciro Continisio (Technical Evangelist, Unity Technologies)
Post processing effects are essential for establishing mood, telling a story, and bringing game worlds to life. See how you can use the Unity Post Processing Stack for capturing art direction and creating a sense of place. Learn the principles and applications of the Unity Post Processing Stack. This talk shows game artists how to […]