Videos

WAPG 7 3D Animation Technologies for Web Browser

2 months ago
In this final part of the Guide we discuss 3D animation technologies for browser software and web development. 3D animation design and development on the web is a very broad topic involving a massive amount of technologies, tools, frameworks and software.

Writing Your First Shader In Unity – The Vertex Function [4/8] Live 2017/6/21

3 months ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/graphics/vertex-function In this live training session we will learn the fundamentals of authoring shaders for Unity and you will learn how to write your very first shader. In this episode we will explain the purpose of the vertex function in an Unlit shader.

Writing Your First Shader In Unity – Anatomy Of An Unlit Shader [3/8] Live 2017/6/21

3 months ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/graphics/anatomy-unlit-shader In this live training session we will learn the fundamentals of authoring shaders for Unity and you will learn how to write your very first shader. In this episode we will learn the basic structure of an unlit shader and how it […]

Writing Your First Shader In Unity – Displacing Vertices and Clipping Pixels [7/8] Live 2017/6/21

3 months ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/graphics/displacing-vertices-and-clipping-pixels In this live training session we will learn the fundamentals of authoring shaders for Unity and you will learn how to write your very first shader. In this episode we will learn how to discard certain pixels in the vertex function for […]

Writing Your First Shader In Unity – Making A Transparent Shader [6/8] Live 2017/6/21

3 months ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/graphics/making-transparent-shader In this live training session we will learn the fundamentals of authoring shaders for Unity and you will learn how to write your very first shader. In this episode we will make our shader transparent and look at the purpose of the […]

Writing Your First Shader In Unity – The Fragment Function and Color Tint [5/8] Live 2017/6/21

3 months ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/graphics/fragment-function-and-color-tint In this live training session we will learn the fundamentals of authoring shaders for Unity and you will learn how to write your very first shader. In this episode we will explain the purpose of the fragment function in an Unlit shader […]

Writing Your First Shader In Unity – Questions and Answers [8/8] Live 2017/6/21

3 months ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/graphics/questions-and-answers-0 In this live training session we will learn the fundamentals of authoring shaders for Unity and you will learn how to write your very first shader. In this episode we will answer questions from the live stream chat.

WAPG 6 SVG Animation Programming SMIL JavaScript CSS

3 months ago
Learn SVG animation techniques using animation elements(SMIL), JavaScript and CSS. Lesson Code: www.developphp.com/video/JavaScript/WAPG-6-SVG-Animation-Programming-SMIL-JavaScript-CSS

“Vega-Lite- A Grammar of Interactive Graphics”

5 months ago
This video provides a more detailed description of Vega-Lite, which was highlighted in this month’s Spotlight on Transactions, “A High-level Language for Interactive Data Visualization”(www.computer.org/csdl/mags/co/2017/03/index.html).

Debugging and performance optimization for DirectX 12 games with PIX on Windows

6 months ago
In this video, I talk to Brian Rasmussen from the PIX team and Cameron Egbert from the Minecraft team about troubleshooting and optimizing performance of DirectX 12 games on Windows and we take a look at the new PIX on Windows tool. Download PIX

Unity GDC 2017 Keynote

7 months ago
At GDC17 we kicked off the week with our special live keynote in San Francisco, California. We go over our plans for the upcoming Unity 5.6 release, and share our vision for the future of Unity 2017. Unity 2017 is the start of a new era that drives the future of game development. Best in […]

Eric Mellino – A .NET Core Game Engine and CrazyCore

7 months ago
This week we chat with Eric Mellino about his .NET Core game engine, and the game he built: CrazyCore! Watch a walk through and demo on Linux where we edit a level.  Eric’s open source projects: github.com/mellinoe/CrazyCore github.com/mellinoe/ImGui.NET github.com/mellinoe/Veldrid Note: To see the actual graphics you should play the game! Alas, our screen capture recording […]