Videos

Unite 2015 – 12 Games for 30 Players in 12 Months

2 years ago
Wim Stocks, Peter Vigeant and Kevin Harper of ESC talk about the lessons learned making games for their new platform. More Unite talks: unity3d.com/unite/archive/2015

Unite 2015 – Creating UniMerge

2 years ago
Matthew Schoen ( Defective Studios) talks what happens when you fill a feature hole and put it on the Unity Asset Store. More about UniMerge: www.assetstore.unity3d.com/en/#!/content/9733

Unite 2015 Highlights

2 years ago
Big thanks to everybody who came to Unite 2015 in Boston and all our sponsors! We had a blast and you are all an inspiration! We hope to see you at our next Unite event. Watch talks from this & previous Unites in our archive: unity3d.com/unite/archive/2015

Unite 2015 – How Can We Make VR Truly Social

2 years ago
Surreal is the first fully immersive social experience for VR, where players create real avatars for surreal adventures with their friends, in and out of this world. We’re looking for Unity developers to help us build these fantastic experiences and help us make VR a truly social experience.

Unite 2015 – Creating Mixed Reality Apps with Vuforia 5

2 years ago
Qualcomm Vuforia™, the mobile vision platform that enables apps to see and connect the physical world with digital experiences, recently introduced support for digital eyewear including VR viewers and optical see-through devices. Get a firsthand look at the Vuforia 5 SDK and learn how to create mixed reality apps that combine AR and VR. This […]

Unite 2015 – Unlocking the power of storytelling in Unity with Fungus

2 years ago
Fungus brings your game’s story to life! Add colourful characters and craft gripping storylines, even if you have never used Unity before. The intuitive visual scripting system lets everyone create beautiful story games without coding. Even better, Fungus is open source and completely free to use! In this talk you will learn how to add […]

Unite 2015 – How we optimized our mobile game – Project Monsters

2 years ago
This talk covers a few techniques used to optimize a mobile game – Project Monsters.

Unite 2015 – How to make money with Unity Ads without pissing off your players

2 years ago
Everything you need to become a Unity Ads pro. Join us as we review not only how to integrate Unity Ads, but best case examples from a multitude of games. See how top companies like Rovio and SEGA chose to integrate Ads into their titles, and learn how you can use effective game design techniques […]

Unite 2015 – Technical and Design Tips for VR/AR Unity Projects

2 years ago
An overview of the VR ecosystem and how to technical integrated it with Unity 5. After the optimization advice the presentations end with design advice collected from our VR community leaders and outstanding VR games.

Unite 2015 – Using Unity Analytics: A day in the life of a developer

2 years ago
You just launched a game and how do you gauge your success? Join Dylan Jones as he talks about how Unity Analytics can unlock the power of your player-game data. More info about Unity Analytics: unity3d.com/services/analytics

Unite 2015 – Custom Events Best Practices and Introduction to Heatmaps

2 years ago
Do you love the ease of Unity Analytics, but sometimes struggle to get your data represented just the way you want it? Need help setting up your custom events? We’ll answer all these questions and show you how to use custom events to dig deeper with your analysis. Also we’ll talk in depth on how […]

Unite 2015 – Democratizing Multiplayer Development

2 years ago
Unity has just introduced a new set of tools, technologies and services that allow anyone to make a multiplayer game regardless of networking experience. This talk will discuss how we are empowering everyone to make multiplayer games, demo how to make a multiplayer game easily and quickly and discuss our plans for the next set […]