Magic Show at Unite Eurrope! This show is a sample the Moulla’s Augmented Magic show “MIRACLES” This show blend magic, technology and acting. Unity is used to create the real time images of the Acts. After the show Moulla Diabi and Gamgie Rignault present their work in Augmented Magic and how UNITY allowed them to […]
Learn how Harry Schreurs and Jilt van Moorst, researchers at the Netherlands Film Academy, used Unity to integrate a motion capture system, a virtual camera system, a handful of mobile devices and a room-scale VR system to develop their real-time cinema studio.
Unity Collaborate is an in-development feature designed to help teams work better together. Game development is a collaborative effort but the not all team members contribute directly to the Unity Project, slowing down development. Arisa Scott (Unity Technologies) explains how Collaborate features are designed to get the entire team involved and how you can get […]
Finding great talent to grow a studio is always a challenge. Nicolas Blier and Anne Evans (Unity Technologies ) discuss how to identify the right candidates for your studios۪ culture, what questions to ask, and how to source & close candidates from within your network.
We all know how Free-To-Play design has elevated the mobile games industry to new heights; but beneath the monetisation is a quieter revolution. The use of analytics. Using data to understand players allows us to create better, more targeted, more responsive games. It also helps give us more insight to make sure that we get […]
Artificial intelligence in games is back! An increasing number of games from AAA titles to small indies games are realizing that the advances in AI technology are opening up new opportunities for games to improve gameplay and launch entirely new genres of games. In this talk, Jakob Rasmussen (Apex Game Tools) shows cases emerging AI […]
Bring Your Games to Tizen. This presentation, given by Kamil Grondys (Samsung Electronics), will show how easily you can publish your Unity project on the TIZEN store. It shows the necessary steps that need to be conducted in order to deploy an application. After the speech you will be ready to deploy complete Tizen application […]
How can a simple layer stack in Substance Painter be automatically converted to a fully functional Unity shader? In this talk, Nicolas Wirrmann (Allegorithmic) shows a first look at one of Allegorithmic’s R&D projects which demonstrates how Substance Painter can be used by artists to create complex layered shaders and materials for Unity without ever […]
The Morph Character System (MCS) is a robust, procedural, programmable character system that makes designing high-quality, modular, characters for Unity both simple and affordable. Hear from Berkley Frei (Morph3D) about this powerful content system, as well as it’s recent VR and Mobile performance upgrades. Get insights into the upcoming feature releases and system improvements. Find […]
With the fast developments of powerful Augmented, Mixed and Virtual reality devices like HoloLens science fiction movie technology is becoming reality for consumers. In this session, Rene Schulte (IdentityMine) talks about the challenges that AR and VR pose and why 3D is an essential part of this experience. Comprehensible demos show how every developer can […]
The opportunities and challenges in room scale Virtual Reality. Not just a design discussion, but also user expectations as we create all new experiences. Panelists include: Chet Faliszek (Valve), Julie Heyde (VRUnicorns), Joachim Holmer (Neat Corporation), Dirk Van Welden (I-Illusions) & Sara Lisa Vogl (Lucid Trips / VR Nerds)