Videos

Mobile Pack Demo – Summary [8/8] Live 2017/10/11

4 months ago
Mobile Essentials Pack Demo – Summary [8/8] Live 2017/10/11 Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/mobile-touch/mobile-essentials-summary In this live training session Unity’s own Adam Buckner will take a look at how to create great mobile games using the assets from the Mobile Essentials Pack including: Mesh Baker, Editor Console […]

Unite Austin 2017 – Highlight Reel

4 months ago
Enjoy a glimpse of Unite Austin 2017. Thank you to everyone who joined us in person, or tuned into our online content. If you couldn’t make it out this year stay tuned for information on future Unite events. unite.unity.com/

Unite Austin 2017 – Unity Labs Behavioral AI Research

4 months ago
Recent advances in the fields of autonomous robotics and machine learning open exciting perspectives for applying AI to multiple aspects of game development. This talk focuses on behavioral AI and dives into the foundations of Unity’s approach and includes a demonstration of the first prototype planner for general behavior in Unity. Nicolas Meuleau (Director of […]

Unite Austin 2017 – 2D World Building in Unity

4 months ago
Explore new layout tools and see how these tools address common concerns in 2D game development workflows. Rus Scammell (Product Manager, 2D, Unity Technologies)

Unite Austin 2017 – Cinemachine for Games and Interactive 2D, 1st/3rd Person, and Beyond

4 months ago
“Get a peak of the new POV camera, 2D features, camera mixer and collision systems plus improvements and examples of free-look orbit, linking cameras to animations, state machine setups with trigger volumes and more. See how code-free, instant iteration cameras can elevate your project. Adam Myhill (Head of Cinematics, Unity Technologies)”

Unite Austin 2017 – Bridging Gameplay and Storytelling in an RTS Game

4 months ago
This session showcases a few practical use cases of scripting the Timeline in an RTS game to make it interact with gameplay, creating useful tools that other roles in the team can use. Ciro Continisio (Technical Evangelist, Unity Technologies)

Unite Austin 2017 – Capturing Art Direction using Unity Post Processing Stack

4 months ago
Post processing effects are essential for establishing mood, telling a story, and bringing game worlds to life. See how you can use the Unity Post Processing Stack for capturing art direction and creating a sense of place. Learn the principles and applications of the Unity Post Processing Stack. This talk shows game artists how to […]

Unite Austin 2017 – Writing High Performance C# Scripts

4 months ago
Sign up for the Unity Technical Preview of the C# Job System bit.ly/2hDuJSx Dive further into the upcoming performance optimizations coming to Unity. This talk covers the continued development on delivering high performance C# scripts with a look at the upcoming C# Job System and newly revealed Entity Component System. Joachim Ante (Co-Founder and CTO, […]

Unite Austin 2017 – Using the New Asset Bundle Browser & Graph Tool

4 months ago
Enjoy a preview of new features that make working with dynamically loaded content simple and efficient, while drastically reducing programming time required to solve common problems around asset bundle building and loading. Stephen Palmer (Lead Developer, Unity Technologies) Hiroki Omae (Unity Japan)

Unite Austin 2017 – Expansive Storyworlds: The Evolution of Entertainment

4 months ago
Join Alexandre Amancio of Reflector Entertainment to explore growing dedicated fan bases, finding new ways to keeping your community engaged, and how they are harnessing the power of multiple media platforms to build complex Storyworlds that drive participation, loyalty and interaction. Alexandre Amancio (Co-Founder & CEO, Reflector Entertainment Ltd.)

Unite Austin 2017 – Unity For Film: A Walkthrough

4 months ago
Join Mathieu Muller of Unity Technologies as he explores using Unity for Film, and how you can utilize the new cinematic tools from Unity 2017 to create films, cutscenes or your games next trailer from scratch. Mathieu Muller (Field Engineer, Unity Technologies)

Unite Austin 2017 – Disruptive Virtual Cinematography on a Budget

4 months ago
Learn how to perform real-time capture and compositing without a big budget. Some of the features in Unity 2017, such as Cinemachine, the Post Processing 2.0 Stack and XR Toolkit, make the process easier than ever before. Tarrnie Williams (CEO and Co-Founder, Blueprint Reality Inc.) Ben Sheftel (CTO and Co-Founder, Blueprint Reality Inc. )