With depth sensing, area learning, and three-dimensional motion tracking, Project Tango enabled devices can provide powerful enhancements for VR and markerless AR applications, unlike typical mobile phones and tablets which only measure rotation and lack precise position tracking beyond GPS. Aaron shares his team’s experience developing the Project Tango enabled Ghostly Mansion game. He discusses […]
VR and interactive product visualization demands high performance. Used by the world’s most demanding game developers, Simplygon enables fully automatic workflows to optimize high-resolution source assets for smooth interactive experiences, saving time and money.
VR places players literally in the game, the believability of that experience is based on the interactions supported and the affordances implied by the presented environment. Violations of these expectations expose the player to the artifice, often abruptly compromising the immersion and illusion of presence. This is an in-depth look at VR design through supporting […]
In this session, Turbo Button shares some of the challenges and breakthroughs they encountered while developing “Adventure Time: Magic Man’s Head Games” with Cartoon Network. We cover how the game was designed around virtual reality, how it was optimized to fit the Gear VR hardware, and the tools and processes we used to complete the […]
It’s the dawn of a new age in technology — widespread virtual reality is here, and augmented reality is coming fast. Everything is changing so quickly that it’s hard to imagine what lies ahead. Join Vision Advisory Board Chair, Dr. Mike Capps, as he hosts a series of fast-paced microtalks from world-renowned industry leaders, inventors, […]
Non-profit and non-proprietary, The Immersive Technology Alliance (The ITA) is the industry’s formal trade organization designed to represent the needs and interests of markets including virtual reality, augmented reality, stereoscopic 3D, and more. Member or not, the Immersive Technology Alliance maintains strong working relationships with the key industry players all over the world. The ITA’s […]
There is no doubt that VR is about to change the world. However, there is one small issue that prevent it to make VR perfect and that is the possibility of motion sickness. VR experiences that display static content or revolve around a user seated down and interacting with a non moving or slow moving […]
Vuforia™, the leading augmented reality platform, enables apps to see and connect the physical world with digital experiences. In this session, Brigitte Alexander shows how industry leaders and global brands are using AR and VR to create value in next-generation campaigns, interactive products, games and much more on both mobile and eyewear.
Your pipeline is how you make pixels, or what it takes to author, aggregate, optimize, integrate and finally visualize your content. Most people think exporting their model to “the cloud” and into their application is the sum total of their production pipeline, when the reality is far (far!) more complicated. Viewers will come away with […]
In this session, Robert McCain (Senior Developer Program Engineer from Sony Mobile) discusses the opportunity that AR presents every time you launch your camera. Find out how you can help users create a new reality using their camera and AR Effects. You’ll get an intro to AR Effects, an understanding of the APIs available and […]