Published on December 7, 2016 by Android Developers
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Learn how successful developers keep their games fresh and engaging without updating them. Welcome to the art and science of liveops!

At minute 17:45, games developer Creative Mobile share their tips and best practices to run successful liveops.

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5 Comments on "Playtime 2016 – Content without code: the power of liveops for games"

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Jean Roch
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Jean Roch
6 months 16 days ago

21:30 : rappers are "authentic" ? Someone's been playing too many video games…

Jean Roch
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Jean Roch
6 months 16 days ago

6:35 "monetize your players properly". That right there is why I never give a cent to any video game after I've installed it.

Jean Roch
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Jean Roch
6 months 8 days ago
+Kirill Karmazin I think you misread me. I do comment on games (or products, or anything I buy online) when they have bugs or flaws, but that's not the point of the video, which is about *monetization*, as in getting people to give money, not advice. Also, you seem to think I was referring to so-called "free to play" games, I'm talking about any game including those that you have to pay for.I'm old enough to have played console games on cartridges. That means no patch, no DLC, no microtransaction, no facebook likes, no entering of license numbers, no requirement… Read more »
Kirill
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Kirill
6 months 8 days ago

Jean Roch when you take something you should give something back. They put a lot of time and effort in their product. And at least it would be fair to say 'Thank you' and spend one minute to write your feedback so they can improve the app.

abi 2017
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abi 2017
7 months 6 hours ago

buuuuuuuuuuuuuuuuuuuuuuuuuuu 😤😤😤

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