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Published on December 9, 2016 by Microsoft
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Do you have performance bottlenecks? Do you have a lot of parallel calculations? Then try to use GPU with C#. With the new Alea GPU parallel GPU methods it is as easy as changing a few lines of code to utilize the power of GPUs. No GPU in your box? Don’t worry, you can get them from Azure or other cloud providers. This Channel 9 cast explains how easy it is to run C# code on the GPU, with full debugging support in Visual Studio.

www.quantalea.com

www.aleagpu.com

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3 Comments on "Radically Simplified GPU Programming with C#"

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MorenoGentili
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MorenoGentili
9 months 8 days ago

An amazing product, thank you. I tried using OpenCL once but it was quite a challenge for a .NET developer. I succedeed at last but it took a great deal of effort for just a simple Levenshtein Distance calculator. Can you elaborate on .NET types support? What about String, can I use its IndexOf and Substring methods, for instance?

degloff
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degloff
9 months 8 days ago

@SimoneInvernizzi: Of course, Alea GPU is free for GeForce GPUs and that is what gamers use to play!

SimoneInvernizzi
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SimoneInvernizzi
9 months 9 days ago

Supercool, I wonder if we will have an entire game engine full made in C# at this point, it would be nice to have XNA back!

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