Published on November 14, 2016 by Microsoft Research

Many simulation environments – particularly those intended for
medical simulation – require solid objects to deform at interactive
rates, with deformation properties that correspond to real
materials. Furthermore, new objects may be created frequently
(for example, each time a new patient’s data is processed),
prohibiting manual intervention in the model preparation process.
This paper provides a pipeline for rapid preparation of deformable
objects with no manual intervention, specifically focusing on
mesh generation (preparing solid meshes from surface models),
automated calibration of models to finite element reference
analyses (including a novel approach to reducing the complexity
of calibrating nonhomogeneous objects), and automated skinning
of meshes for interactive simulation.

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