Published on December 23, 2016 by Unity
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Watch this video in context on the official Unity learn pages –
www.unity3d.com/learn/tutorials/topics/2d-game-creation/adding-column-obstacles

In this beginner-friendly live training, we will look at creating a simple 2D Flappy Bird style game. We will cover best practices for infinite or endless games, basic object pooling and creating cartoon physics effects.

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3 Comments on "Flappy Bird Style – Adding Column Obstacles [8/10] Live 2016/12/19"

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Daniel Breen
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Daniel Breen
9 months 27 days ago

Is there a way to change the collider boundary color? It's really hard to see light green on light blue.

Lovish Pandey
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Lovish Pandey
10 months 14 days ago

Actually I am facing a problem,I have named the bird as "Player" as you did as "Bird", and in the column script,when I write " if(other.GetComponent<Player>()!= null)". I got an error of type or namespace "Player",are you missing any assembly reference….can you or anyone tell me how to solve it cause I changed that to bird too but same error came up every time!! plz help!!!

Unity
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Unity
10 months 7 days ago

If you changed the name of the GameObject and not the actual script file you would get that error. Generally it is advised to name things as they are in the video.

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