Published on December 23, 2016 by Unity
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Watch this video in context on the official Unity learn pages –
www.unity3d.com/learn/tutorials/topics/2d-game-creation/scrolling-repeating-backgrounds

In this beginner-friendly live training, we will look at creating a simple 2D Flappy Bird style game. We will cover best practices for infinite or endless games, basic object pooling and creating cartoon physics effects.

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6 Comments on "Flappy Bird Style – Scrolling Repeating Background UI [7/10] Live 2016/12/19"

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Karolis Sereika
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Karolis Sereika
7 months 20 days ago

More simple would be void RepositionBackground() { transform.position = new Vector2(groundHorizontalLength, transform.position.y); }

Hex Crown
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Hex Crown
8 months 21 days ago

Seems like it would be a lot easier / more efficient to just scroll the background using a shader and updating position offset on the texture rather than moving 2 physical objects? Or do are sprites not loaded as mirrored textures?

Fatin Khawarizmi
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Fatin Khawarizmi
8 months 8 days ago

I think, shader is good for space games stuff 😉

Mingfei
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Mingfei
8 months 25 days ago

could we change a little bit? private void RepositionBackground() { //Vector2 groundOffset = new Vector2 (groundHorizontalLength * 2f, 0); //transform.position = (Vector2)transform.position + groundOffset; transform.position = new Vector2 (groundHorizontalLength, (float)-2.5); }

Mingfei
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Mingfei
8 months 25 days ago

maybe, this way has few calculations.

Dommel
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Dommel
9 months 1 day ago

Please click on the link and sign up : eepurl.com/ct-Tz9

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