Published on December 1, 2016 by Unity
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In this session Dean Gifford (Mantle Technologies) covers rapid prototyping a 3D space using Mantle and Mantle Runtime for Unity. He explains customising your own style for a generative 3D environment and then including that custom styled environment in a runtime build.

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1 Comment on "Unite 2016 – Push Button Worlds: Create runtime 3D environments from AR to desktop Using Mantle"

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JGJGAMES GAMING
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JGJGAMES GAMING
10 months 15 days ago

First view and comment!! Always connected and learning!

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