Published on November 16, 2016 by Unity

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In this live training session we will look at creating a multiple choice quiz game. We will create the core game loop – timer, score, win and lose states. We will also show code architecture best practices – keeping data and logic separate, and how to structure a game in a way that makes it easy to maintain and extend. We will look at some of the ways we can extend this in session two.

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1 Comment on "Quiz Game – Click To Answer [7/8] Live 2016/11/14"

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1 year 6 months ago

If you experience an issue following this tutorial where you cannot drag your AnswerButton.cs script into On Click(), note that you must attach it to the AnswerButton prefab first, and then drag it from its component in the Inspector (not your Assets) onto On Click() for it to recognize the public functions in the script. This appears to be a bug. It threw me for a loop until I more carefully attended the video and followed along.