Published on November 16, 2016 by Unity

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In this live training session we will look at creating a multiple choice quiz game. We will create the core game loop – timer, score, win and lose states. We will also show code architecture best practices – keeping data and logic separate, and how to structure a game in a way that makes it easy to maintain and extend. We will look at some of the ways we can extend this in session two.

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1 Comment on "Quiz Game – Data Classes [2/8] Live 2016/11/14"

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Scott Tozer
Scott Tozer
1 year 6 months ago

Doesn't making your variables public mean that they can be exploited. When do you not use [SerializeField]?