Published on December 21, 2016 by Unity

For Download, Slides, Code and more – Watch this video in context on the Unity Learn pages here –
unity3d.com/learn/tutorials/projects/adventure-game-tutorial/conditions

Phase 3 teaches you how to build an interaction system, focusing on conditions. We will create a system to check the current game state, discuss scripting patterns and use scriptable objects, generic classes, inheritance and extension methods.

Originally shot at Unite LA 2016 Training day, the Adventure Game tutorial will teach you how to make a point and click adventure game. It is aimed at intermediate learners.

Trainers –
Adam Buckner (@theantranch)
James Bouckley

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17 Comments on "Adventure Game Unity Tutorial – Phase 3 of 6 – Conditions"

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Michael Dean
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Michael Dean
1 year 6 months ago

Should have said PreReqs for this course as "Experience in editor scripting" Time to go find some editor scripting tutorials and come back to this in a week.

redhotchilialex
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redhotchilialex
1 year 6 months ago

League of Legends and GW2 on the dock, gotcha!

Zhou Qi
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Zhou Qi
1 year 7 months ago

Excellent tutorial thanks.I have a question here, when passing the target object array for CheckAndCreate sub editors, why not just use collectionProperty instead of using target.requiredConditions?appreciate if anyone can help me, or tell where can I ask questions about these tutotials

Ezequiel Camezzana
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Ezequiel Camezzana
1 year 7 months ago

This is the best way to LEARN, if you work, if you study, if you can not dedicate all the time you would like to the development of video games.UNITY thanks for this, complete, complex and useful.Please continue with this level of tutorials.

Vegan Love
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Vegan Love
1 year 7 months ago

What?

Keemu
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Keemu
1 year 7 months ago

That confused the hell out of me. Need to dig deeper. Thank you! πŸ™‚

MeebleMeeble
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MeebleMeeble
1 year 7 months ago
A description at the start that does not even show the actual editor window was not enough for me, and I assume many others will find it hard to follow. I feel like it would have been easier to understand this if you had flipped back and forth between mono and unity, showing us what each part of the custom ui script does in the editor.I also feel it would have been better to make this a 20 or 30 hour tutorial where you go through everything and explain it more thoroughly. I know that may be asking a lot,… Read more »
Michael Dean
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Michael Dean
1 year 6 months ago

Dont be, I use Unity full time at my job for the past couple years, and this was confusing….I also think they did a poor job explaining the intro well.

MeebleMeeble
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MeebleMeeble
1 year 7 months ago

+GrassWhooper If you are neither an artist nor a programmer but you really want to get into game development, I would recommend you focus on programming. You can still create games with simplistic shapes and colors if you know how to program. Not saying it will be easy to stand out from more flashy games, but at least you'll have the ability to play with game concepts like Tetris (or check out the great but artistically simple Bit Generations games on the Game Boy Advance).

GrassWhooper
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GrassWhooper
1 year 7 months ago

i agree, this would make a really cool full length course πŸ™‚ woah, i feel so ashamed seeing artists at this level of programming, and i can not even do art, and i cant grasp a lot of the stuff in the video πŸ™

daniel olmos
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daniel olmos
1 year 7 months ago

woah this got complicated very fast

GrassWhooper
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GrassWhooper
1 year 7 months ago

really fast if you ask me πŸ˜€ ,

Chris Y
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Chris Y
1 year 7 months ago

Thank you for considering more advanced topics! I am enjoying this series very much. πŸ™‚

Dela Jason Ekuadzi
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Dela Jason Ekuadzi
1 year 7 months ago

nice tutorials…u guys are incredible

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