Published on December 21, 2016 by Unity

For Download, Slides, Code and more – Watch this video in context on the Unity Learn pages here –

Phase 4 continues teaching how to build an interaction system focusing on reactions. We will create a system to perform actions based on condition state using polymorphism, further editor scripting and discuss serialization.

Originally shot at Unite LA 2016 Training day, the Adventure Game tutorial will teach you how to make a point and click adventure game. It is aimed at intermediate learners.

Trainers –
Adam Buckner (@theantranch)
James Bouckley

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1 Comment on "Adventure Game Unity Tutorial – Phase 4 of 6 – Reactions"

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Chris Y
Chris Y
1 year 7 months ago

Very nice! Is there any specific reason for using Editors with SubEditors as shown here vs PropertyDrawers? I've heard people say that Unity internally uses drawers for most things, but it might just be that they are less convenient when working with properties within the property we are drawing for.