Published on December 21, 2016 by Unity
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For Download, Slides, Code and more – Watch this video in context on the Unity Learn pages here –
unity3d.com/learn/tutorials/
Phase 5 continues teaching you how to build an interaction system, focusing on interactables. We will create a system to define what the player can interact with including interactable geometry, use the EventSystem and give an interaction system summary.

Originally shot at Unite LA 2016 Training day, the Adventure Game tutorial will teach you how to make a point and click adventure game. It is aimed at intermediate learners.

Trainers –
Adam Buckner (@theantranch)
James Bouckley

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10 Comments on "Adventure Game Unity Tutorial – Phase 5 of 6 – Interactables"

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Ezequiel Camezzana
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Ezequiel Camezzana
7 months 15 days ago

Today I tried to implement a publisher using many components of this tutorial but unfortunately there is an error, if you save the gameobject in a prefab it seems that it loses references of certain properties. Can someone help me solve it? I downloaded the original project and the error also exist, apparently the array is not serializing the right way

Pete Sussman
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Pete Sussman
8 months 26 days ago

Is InteractableEditor.cs missing in the Asset Store pack?

TheCarrottop666
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TheCarrottop666
8 months 20 days ago

Hey, it doesn't appear it made it into this upload, but if you've done 1-4, the file is in those project downloads.

Arielle Grimes
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Arielle Grimes
8 months 26 days ago

manually rewrote it

Arielle Grimes
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Arielle Grimes
8 months 26 days ago

Yeah the scenes disseapeared from the build settings at some point, weird thing is that it affected all of my projects for each episode of this tutorial. They are all separate but they were all missing their scenes in the build settings. Manually putting them back in with persistent at 0, seems to work fine.

Arielle Grimes
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Arielle Grimes
8 months 26 days ago

also getting errors trying to get the scene running :/

Arielle Grimes
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Arielle Grimes
8 months 26 days ago

from what I can tell, yes it is missing. Unity peeps yo

Mohamed Al Mokayed
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Mohamed Al Mokayed
9 months 1 day ago

hello unitythank you for awesome tutorial. have question. how i can display death sound when my player die/destroy, don't want the sound be destroyed with player..

Addidy
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Addidy
9 months 1 day ago

Audiosource.PlayClipAtPoint() might work

Unity
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Unity
9 months 1 day ago

Mohamed Al Mokayed Can you please use the official Q&A thread to ask this? forum.unity3d.com/threads/adventure-game-q-a.447412/

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