For Download, Slides, Code and more – Watch this video in context on the Unity Learn pages here –
Phase 6 teaches you how to create a system to load scenes while preserving game state using the Scene Manager, ScriptableObjects as temporary runtime data storage, delegates and lambda expressions.
Originally shot at Unite LA 2016 Training day, the Adventure Game tutorial will teach you how to make a point and click adventure game. It is aimed at intermediate learners.
Adam Buckner (@theantranch)