Published on December 23, 2016 by Unity
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Watch this video in context on the official Unity learn pages –
www.unity3d.com/learn/tutorials/topics/2d-game-creation/questions-and-answers

In this beginner-friendly live training, we will look at creating a simple 2D Flappy Bird style game. We will cover best practices for infinite or endless games, basic object pooling and creating cartoon physics effects.

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13 Comments on "Flappy Bird Style – Questions and Answers [10/10] Live 2016/12/19"

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Malbers Animations
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Malbers Animations
6 months 21 days ago

Amazing!! just Amazing!!!!

Can Friedhoff
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Can Friedhoff
6 months 26 days ago
Hi, I like your tutorials, unfortunately haven't been live.I got some questions:a) Sometimes you use privat variables and do GetComp(), sometimes you use public variables and drag them, why? It's not that some of these are meant to be changed by the user. Additionally, wouldn't you be able to use rigidbody without linking it because it knows the components it's attached to?b) Why do you add components to your ground and to the obstacles if you're using transform.position anyway? Wouldn't it be enough without rb? And if you want to use rb, shouldnt you use rigidbody2d.MovePosition() instead?c) Instead of using… Read more »
Nick White
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Nick White
7 months 7 days ago

New years resolution this year is to make 1 game a month, doesn't matter on the size, doesn't matter if I am following tutorials or not, I just want to do it. Thank you guys for helping work on this goal with your plethora of tutorials!

Jeffrey Crane
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Jeffrey Crane
7 months 18 days ago

Hi Matthew! Firstly, Thank you for doing these mini-courses, I'm really appreciating them!I've heard of object pools, and thanks to your explanation about a) what they are and b) why they're good to implement, I now know when to use them and when to not.Please keep these great tutorials coming! 🙂

Unity
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Unity
7 months 10 days ago

Very glad to hear it Jeffrey! Thanks for your comment. – Matt

Luka Labudovic
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Luka Labudovic
7 months 28 days ago

Why is Bill Gates making tutorials for Unity?

Micaiah Stevens
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Micaiah Stevens
7 months 29 days ago

Dependency Injection, was a GREAT talk by one of the Guys at Pokemon GO. Should check it out, if you had the question, although unlikely to find its person. I am not sure if its dependency or the injection they were looking for. Sorry can't find a link, they were talking about using Zenject. I believe its called.

ThePixelitomedia
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ThePixelitomedia
7 months 29 days ago

really? Another flappy bird style game? In 2016? …. (drool)

Unity
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Unity
7 months 29 days ago

ThePixelitomedia Tho this type of game is not new, it provides a good platform to teach several specific learning outcomes.

Curaxu
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Curaxu
7 months 30 days ago

hey unity guys, you know you can upload a video and scedule it right, that way you dont dump it all at once and flood my sub box, tnx <3

Curaxu
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Curaxu
7 months 29 days ago

+Micaiah Stevens Well i can see the fairness in that much. they would leave the video as hidden but accessible trough the first one, and make them public one by one over time. that would be a bit of micromanaging but would perhaps be best for everyones wishes. o well, they do what they'll do, and ill be here watching it anyway, ill have to live with the many videos being posted at once. that isnt too hard XD

Micaiah Stevens
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Micaiah Stevens
7 months 29 days ago

I realize this sucks, but for me its great, I can watch the entire series. Mike Gieg, did a 3 day upload session, so maybe they realize its a problem for some people.

Curaxu
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Curaxu
7 months 30 days ago

plus, it gets you more channel engagement, meaning you'll attract more vieuwers, meanign your engine will sell better 😀

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