Published on December 21, 2016 by Unity
Want create site? Find Free WordPress Themes and plugins.

Watch this video in context on the official Unity learn pages –
www.unity3d.com/learn/tutorials/topics/multiplayer-networking/multiplaer-fps-foundation

Asset Store List: bit.ly/2i6c1pf

Merry Fragmas everyone! Mike Geig is back and bringing the holiday fear! In this multi-day session we will be building a Networked Multiplayer First Person Shooter game from the ground up. The content will range from beginner to intermediate as we look at scripting and features specific to multiplayer networking. Even if you’ve watched the previous Merry Fragmas episodes, you’ll want to come back for these as we are revisiting previous topics and looking at new / alternate methods of implementing them. Additionally, we’ll explore more on the concept of a lobby, networked animations, gameplay logic, and UI / polish. Let the slay bells ring!

Did you find apk for android? You can find new Free Android Games and apps.

Leave a Reply

42 Comments on "Merry Fragmas 3.0 – Multiplayer FPS [1/3] Live 2016/12/20"

Notify of
avatar

Odii
Guest
Odii
7 months 24 days ago

my console says can not play a disabled audio source any help?

Leopold Låby
Guest
Leopold Låby
7 months 29 days ago

"Our game has issues with authority – I can't help it they´re…teenagers." 😀

Valle Mannen
Guest
Valle Mannen
8 months 9 days ago

Help, Everything works find except that i cannot move the client

Ashton Harvey
Guest
Ashton Harvey
7 months 15 days ago

At first it wasnt working for me either but then i found that i forgot when spawning from a script to put the prefab that is spawned into a folder under assets named "Resources". Everything works now.

PeanutSoupMcmuffin
Guest
PeanutSoupMcmuffin
7 months 22 days ago

Me too

Valle Mannen
Guest
Valle Mannen
8 months 9 days ago

The client is connected to the server, but he cannot move and the camera dosent show the local player

Katy Pillman (GTAWWEKID)
Guest
Katy Pillman (GTAWWEKID)
8 months 10 days ago

01:07:25 I'm cracking up xD

Jambri
Guest
Jambri
8 months 6 days ago

got me at 01:18:05

Amit And Yuval - SuperGamesBros
Guest
Amit And Yuval - SuperGamesBros
8 months 21 days ago

How do i get the Effects?

Mike Geig
Guest
Mike Geig
8 months 18 days ago

Go to our site and the guide will be linked at the bottom: www.unity3d.com/learn/tutorials/topics/multiplayer-networking/multiplaer-fps-foundation

PolyProsLTD
Guest
PolyProsLTD
8 months 22 days ago

I downloaded the stealth pack from unity, and now whenever I launch the build it makes the build name Stealth and not the actual name like it should be. How do I fix this?

PolyProsLTD
Guest
PolyProsLTD
8 months 22 days ago

I found out how to fix it.

Loliconest
Guest
Loliconest
8 months 23 days ago

Are you using photon? Or Unity Network?

Loliconest
Guest
Loliconest
8 months 18 days ago

ok, ty bro

Mike Geig
Guest
Mike Geig
8 months 18 days ago

uNet

pieter pretorius
Guest
pieter pretorius
8 months 28 days ago

Is there a way i can prevent my muzzle flash effect from being deleted from the scene and everything going haywire?

pieter pretorius
Guest
pieter pretorius
8 months 22 days ago

there is a script attached to the effects prefabs that you can disable. when you open the effect from the assets panel scroll all the way down in the inspector. there is a script object hidden down there. it took me a while to find that little bugger

PolyProsLTD
Guest
PolyProsLTD
8 months 22 days ago

pieter pretorius how do you turn the auto destruct off. I'm having the same problem you are having, I'm also using the unity particle pack

pieter pretorius
Guest
pieter pretorius
8 months 28 days ago

i fixed my own problem. i'm using effects that have auto destruct scripts attached which was causing them to be deleted after 5 seconds causing a null reference exception.i'm using the Unity particles pack for the visual effects.

Alexander Matveev
Guest
Alexander Matveev
8 months 29 days ago

How do you work around the particle effects for the gun? Are they necessary? If so how do you replicate them?

Mike Geig
Guest
Mike Geig
8 months 18 days ago

If you want the effects Go to our site and the guide will be linked at the bottom: www.unity3d.com/learn/tutorials/topics/multiplayer-networking/multiplaer-fps-foundation

dasouth1978
Guest
dasouth1978
8 months 24 days ago

Made it to the end of part 1 & everything works. I created 2 easy particle & added an audio source so I didn't need to mess in the script & have it ready for 1 day.. for now, they are disabled in the inspector but I did use them to see if the initial shooting worked.

dasouth1978
Guest
dasouth1978
8 months 25 days ago

I've been struggling with the same issue for the last 2 days lol, not giving up yet!

Falkred
Guest
Falkred
8 months 30 days ago

have you guys ever made a series on how to make assets and how to program that asset to interact certain ways? Cause this is nice but I want to make my own stuff not drag and drop. Also keep up with this work its great.

Falkred
Guest
Falkred
8 months 30 days ago

thank you!

Unity
Guest
Unity
8 months 30 days ago

Falkred At this point, no we don't. This is primarily due to the nature of asset creation, which is beyond the scope of learning Unity. I would suggest following tutorials or taking classes in Photoshop, a modelling package like Max, Maya, Modo, Blender etc, rigging and animating, drawing and design. Asset creation is a complementary skill set to game design and construction, but needs to be learned separately.

wpDiscuz