Published on December 21, 2016 by Unity
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Watch this video in context on the official Unity learn pages –
www.unity3d.com/learn/tutorials/topics/multiplayer-networking/ui-graphics-and-animations

Asset Store Link: bit.ly/2i6c1pf

Merry Fragmas everyone! Mike Geig is back and bringing the holiday fear! In this multi-day session we will be building a Networked Multiplayer First Person Shooter game from the ground up. The content will range from beginner to intermediate as we look at scripting and features specific to multiplayer networking. Even if you’ve watched the previous Merry Fragmas episodes, you’ll want to come back for these as we are revisiting previous topics and looking at new / alternate methods of implementing them. Additionally, we’ll explore more on the concept of a lobby, networked animations, gameplay logic, and UI / polish. Let the slay bells ring!

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23 Comments on "Merry Fragmas 3.0 – Multiplayer FPS [2/3] Live 2016/12/21"

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yi guo
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yi guo
7 months 19 days ago

that's great tutorial thanks

Treasure Party
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Treasure Party
7 months 28 days ago

so why do i have to use the animator to send floats and the networkAnimator to send the triggers? can't i just send the floats over the networkAnimator, too?

Leonardo Silva
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Leonardo Silva
8 months 12 hours ago

I need help.. when i set the animations all players cross network do the same animation… what i did wrong ?

Timothy Graupmann
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Timothy Graupmann
8 months 26 days ago

Curious that it uses a SyncVar for the gun pitch instead of something like NetworkTransformChild.

Mike Geig
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Mike Geig
8 months 5 days ago

I only needed to send a single piece of data (float). Doing a transform would send too much extra data to be worth it

Rahul Dwivedi
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Rahul Dwivedi
8 months 30 days ago

is it just me or your voice has really changed mike?

Mike Geig
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Mike Geig
8 months 5 days ago

Puberty 🙂

The_Neon_Lord
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The_Neon_Lord
9 months 7 hours ago

and when

The_Neon_Lord
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The_Neon_Lord
9 months 7 hours ago

where can i watch the next part live?

Brandon David (SilverWolf506)
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Brandon David (SilverWolf506)
9 months 9 hours ago

Thanks, looks awesome 🙂

dasouth1978
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dasouth1978
9 months 15 hours ago

Thx for this tutorial.Why is the playerhealth of the server at 0 during start?Haven't had the time to rebuild the project yet due to holiday season 🙂

Mike Geig
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Mike Geig
9 months 2 hours ago

Hah, ya. I missed a method and somehow didn't notice that during the whole session. I address it at the very beginning of the next video (which is uploading now)

Ali Albyate
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Ali Albyate
9 months 21 hours ago

good games

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