Published on December 1, 2016 by Unity

The developers of CSR Racing 2 show how they pushed the visual fidelity, making sure that their graphics pipeline would remain competitive throughout their global release window and beyond. This talk covers how the use of Unity in their vehicle rendering and post process effects pipelines.

Liam Murphy – NaturalMotion Games
Scott Harber – NaturalMotion Games

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3 Comments on "Unite 2016 – A Guide for Achieving World-Class Visuals on Mobile Devices"

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plavix221
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plavix221
1 year 2 months ago

wow people with a game where you only have to shift but be wowed about a little bit of PBR. OMG.

Griffin Lane
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Griffin Lane
1 year 2 months ago

Clearly you have not worked professionally. The level of quality is stunning given their platform. Seriously, go make a visually stunning application for WebGL or Mobile if you think you're such hot shit. Then we'll have a bunch of pseudo-experts, not unlike yourself, chime in on YOUR work. Also, this video is aimed at teaching you, why bite at them? If you already know it then good for you, leave. Don't just make a snarky comment like a little bitch

kebrus
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kebrus
1 year 2 months ago

It's the entertainment that you get out of it that matters, if that means being wowed by the graphics then I don't a problem with it. I still believe gameplay comes first but mobile users are a different kind of consumers.

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