Published on December 1, 2016 by Unity
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Unity’s EditorVR team discusses UX, input, architecture, and rendering lessons learned while putting Unity in virtual reality.

Speakers:
Timoni West – Unity Technologies
Dylan Urquidi – Unity Technologies
Matt Schoen – Unity Technologies
Amir Ebrahimi – Unity Technologies

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9 Comments on "Unite 2016 – Building the Metaverse in the Metaverse"

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MineTech
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MineTech
9 months 11 days ago

Who needs unity assets can contact me and take them for half the price of asset store

Josh Farmer
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Josh Farmer
9 months 24 days ago

Made it 24 minutes in… be more organized next time, and using words like stupid and crap in a conference like this seems unprofessional to me. Messed up slides, missing videos. "passing your problem to the next person"

M. Mot
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M. Mot
10 months 1 hour ago

WOW! Just to add to the in-video comments, what an incredible team! You are truly fast-tracking VR dev! I can't help but be Inspired by the direction this team is taking EVR in! Thank You for your thoughtful work! I'm sure we're all looking forward with great anticipation to what you will discover, solve and integrate next within the Unity3d engine to further accelerate EVR's future..

TVI 13
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TVI 13
10 months 1 day ago

∞❤∞

Boshko Savich
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Boshko Savich
10 months 2 days ago

Whoa, this VR thing is w o n d e r f u l!

SHAWNFROMPORTLAND
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SHAWNFROMPORTLAND
10 months 15 days ago

You are such a boss Timoni

SHAWNFROMPORTLAND
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SHAWNFROMPORTLAND
10 months 15 days ago

the whole team is as well

404NoChannel
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404NoChannel
10 months 15 days ago

What the fudge are these suggestions tho?

Teh Stranger?
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Teh Stranger?
10 months 15 days ago

Yeah I could hear you okay 🙂

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