Published on December 1, 2016 by Unity
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Our upcoming Timeline tools can help you create powerful cinematic and interactive sequences. This talk explains the new Playable API and shows how to seamlessly transition from gameplay to cutscenes and back.

Adam Myhill – Unity Technologies
Sean Thompson – Unity Technologies
Mike Wuetherick – Unity Technologies”

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14 Comments on "Unite 2016 – Cinematics and Storytelling in Unity"

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Tadej Fius
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Tadej Fius
1 year 1 day ago

will avatar masks be supported ?

Banan2288
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Banan2288
1 year 2 days ago

Always happy to see new Unity editor feature- it lacks those a lot!

Mike Pateras
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Mike Pateras
1 year 3 days ago

I wish this were available in 1080p. Would love to be able to read some of the text.

Wajdi Manai
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Wajdi Manai
1 year 8 days ago

or you can just create an empty object and put all the objects that you are willing to animate under it and then make a cutscene using the animation tab that unity provides

Pedro Gordinho
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Pedro Gordinho
1 year 11 days ago

Dear Unity, when you are going to make demos using this tool, could you make a demo of a room with traps were we can move the timeline to sync the traps animations?.Thanks and congrats for this cool tool.

Pedro Gordinho
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Pedro Gordinho
1 year 11 days ago

Doesn't this tool makes the splash screen tool obsolete ?.

Mr Dan INSANE
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Mr Dan INSANE
1 year 12 days ago

Is it possible to use the new Timeline without any code?I mean will it be more Animator Friendly or I will have to use Code like you showed. Keep up the good job Unity, You Rocks! 🙂

Matrix Inception (markingram)
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Matrix Inception (markingram)
1 year 14 days ago

Wow, love this Timeline feature. please release it soon!!

Oyun Kedisi
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Oyun Kedisi
1 year 15 days ago

please hep me Curses tutorial

Rodolfo Rubens
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Rodolfo Rubens
1 year 15 days ago

Amazing stuff! I have a question though, can I create compositions of multiple animation clips to use as ONE state only in animator controller?

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