Leave a Reply

8 Comments on "Unite 2016 – Creating Immersive Interfaces and Interactions for VR and Mobile"

Notify of
avatar

Raz Black
Guest
Raz Black
1 year 6 months ago

@35:20 that won't cause eye strain… it's actually good to move your eyeballs around in the sockets. eye strain in this case would be from staring at the screen for too long with it plastered to your eyeballs.

Listen Carefully
Guest
Listen Carefully
1 year 7 months ago

20 minutes into the talk, she enlightens us about pitching and stretching on touchscreen. May be it could've just been a 30 minute talk?

ZoidbergForPresident
Guest
ZoidbergForPresident
1 year 6 months ago

It's a beginner talk?

Brandon Klopp
Guest
Brandon Klopp
1 year 8 months ago

Man, that game at 5:20 looks like it's struggling to run.

Anto Charles
Guest
Anto Charles
1 year 8 months ago

Couldn't she have used a canvas and set it to world space?

daniel olmos
Guest
daniel olmos
1 year 7 months ago

yeah thats what i would've done, im not sure what the benefits of 3D Text are. and to be honest, i didnt know they existed until now haha.

Satwant Singh
Guest
Satwant Singh
1 year 8 months ago

I found this really useful, I'll have to redesign alot of my UI, but I can see why. Thanks for sharing!

Jason Paden
Guest
Jason Paden
1 year 8 months ago

To her point regarding "Augmented Reality" as compared to "Alternate Reality", I agree that Pokemon Go at its core is an alternate reality game, however the act of catching Pokemon also utilizes augmented reality (assuming you have it turned on). So it really depends which aspect of the game people are referring to when they describe Pokemon Go with either definition of AR.

wpDiscuz