Published on December 1, 2016 by Unity
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The curators of Microsoft Envisioning Center talk about their experience creating demonstrations telling a story of how future work styles and technology may mix. This presentation shows how they use projects from research, traditional design mock-ups, Unity-based prototypes and third party tools to bring their vision to life.
It is also an exploration of ways to use Unity to creatively present your ideas—whether those are in an office environment, a design conference, or a space dedicated to telling your story. It ranges from design topics and non-technical aspects and ranges to advanced features such as multi-user multi-touch gesture handling, using UWP features and APIs not normally accessible within Unity, and using Unity Networking in a uGUI-heavy environment.

John Seghers – Microsoft
Alexander Bennett – Microsoft

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5 Comments on "Unite 2016 – Creative Prototyping in Unity"

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TinkerTyler (Tyler Clark)
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TinkerTyler (Tyler Clark)
10 months 13 days ago

A very niche audience, but a great video for those it effects.

Garrett Stevensen
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Garrett Stevensen
10 months 28 days ago

Is there anyway to access the video trailer that played before this presentation? You can hear 5 seconds of it being cut-off at the beginning of this video.

John Seghers
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John Seghers
1 year 14 days ago

My blog, referenced in the video, is blogs.msdn.microsoft.com/dwim/

Βασίλης Κρικώνης
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Βασίλης Κρικώνης
1 year 16 days ago

34:09 did someone just burp?

Teh Stranger?
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Teh Stranger?
1 year 16 days ago

cool

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