Jim Hugunin has spent the last few years building a high-resolution realtime cloth simulation simulator within Unity. In this talk he explains the hard technical challenges in formulating an algorithm that can take maximum advantage of the GPUs capabilities. Then, he shows how Unity can be used effectively to develop this algorithm.
Published on December 1, 2016 by Unity
Want create site? Find Free WordPress Themes and plugins.
Did you find apk for android? You can find new Free Android Games and apps.