Published on December 1, 2016 by Unity
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This talk from Unity’s Enterprise Support team focuses on real-world performance problems, analyzes their causes and discusses possible solutions to common pitfalls when loading content, displaying UIs or simply running a Unity game frame-to-frame.

Ian Dundore – Unity Technologies

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23 Comments on "Unite 2016 – Let’s Talk (Content) Optimization"

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FelheartX
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FelheartX
8 months 11 days ago

that guy is amazing. information is presented really well, examples are understandable, tips are actually useful. wow…

Pedro Oliveira
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Pedro Oliveira
8 months 15 days ago

One of the best talks I have seen … ever! Not just about Unity. Perfect balance between depth and exposition, and flow. Outstanding!

TJ Bennett
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TJ Bennett
9 months 16 days ago

Best Unity Talk I've ever seen!

Christian Meneghini (XeviaN)
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Christian Meneghini (XeviaN)
9 months 17 days ago

Whoa, great talk indeed! 🙂

Torima Matori
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Torima Matori
10 months 5 days ago

Great talk and lots of concrete real world tips. More of this guy if possible and his tutorials. Also some more info on similar issues in other game engines and problems/solutions in them would be nice as comparison.

XtroTheArctic
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XtroTheArctic
10 months 8 days ago

Nice outfit !!!

Radial9Gaming
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Radial9Gaming
10 months 8 days ago

Holy shit I didn't even know Instantiate with a parent existed

XtroTheArctic
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XtroTheArctic
10 months 8 days ago

He says it's been added in 5.4 so very new. Yay!!

Tapio Rantala
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Tapio Rantala
10 months 10 days ago

Mentioned Amsterdam talk on profiling, memory and cpu optimization is

Ivan Gumy
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Ivan Gumy
10 months 10 days ago

clap, clap, clap

The Diamond Games - Channel closed
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The Diamond Games - Channel closed
10 months 12 days ago

Gonna be fun to check optimize game objects on 100+ human clothing objects.

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