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19 Comments on "Unite 2016 – Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution"

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LazerSausage
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LazerSausage
11 months 11 days ago

Awesome talk!

Ticklersoft
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Ticklersoft
11 months 14 days ago

Thanks for this talk and sharing!

nikotwenty
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nikotwenty
11 months 20 days ago

Great talk, very good presenter too

Kyle Fitzpatrick
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Kyle Fitzpatrick
1 year 1 day ago

Fantastic presentation and game changer .. for making games.

nipponese
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nipponese
1 year 8 days ago

I think the reason most people don't know about it is because none of the tutorials or live training sessions ever mention it. Every Unity Learn video I've seen relies on the singleton design pattern using static variables in a game controller script.

Rae Ion
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Rae Ion
1 year 8 days ago

Where is the bitbucket link ? I want to see the source code for the tanks example

SimpleManGames
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SimpleManGames
1 year 7 days ago
Christian Le-Kroken
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Christian Le-Kroken
1 year 9 days ago

Good talk, and excellent examples.

soogoonu
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soogoonu
1 year 13 days ago

I was just struggling with a problem without clues on how to cope with in a decent way, and voila' the answer: Scriptable Objects! thank you for this precious class

Damien
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Damien
1 year 14 days ago

problem with unity is there is so much feature that we forgot to use them. i remember having used this 4 years ago then forgot it

DerrickTheFork
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DerrickTheFork
1 year 14 days ago

I'm starting to think that planning code architecture with scriptableObjects in Unity is actually more fun than playing actual games

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