Published on December 1, 2016 by Unity
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In this Unite 16 Los Angeles talk, Rene Schulte (IdentityMine) talks about the challenges that VR and AR/MR pose; what the HoloLens is and why it’s so unique compared to other existing devices; and most importantly, how to create a compelling HoloLens application.

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5 Comments on "Unite 2016 – Real-World HoloLens Development with Unity"

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Mr.Moo
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Mr.Moo
1 year 7 days ago

All we need now on hololens is some motion controllers like HTC Vive or Oculus touch.

Maverick s
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Maverick s
1 year 15 days ago

can you provide link to github source code ? thanks

Ivilokenderosxd
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Ivilokenderosxd
1 year 16 days ago

Oh God! I would love to try those holo lens for projects! GOOD JOB UNITY TEAM!!

Ivilokenderosxd
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Ivilokenderosxd
1 year 16 days ago

Damnit. ;(

fffmalzbier
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fffmalzbier
1 year 16 days ago

3000$ and it can be yours 🙂

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