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6 Comments on "Unite 2016 – The Evolution of Allegoritmic’s Substance: Better Tools"

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Sky Debreuil
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Sky Debreuil
1 year 7 days ago

wow pretty cool how integral the roughness map is to pbr – nice demo : )

Dronihack
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Dronihack
1 year 15 days ago

cool substances costs only soo much

Johnny Pope
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Johnny Pope
11 months 28 days ago
I also own Quixel and am signed up to the mighty Megascans – really awesome PBR scans! I found Quixel a bit of a mind bender to get my head around in terms of interface/workflow, but WELL worth the effort!Sunbstance Painter is like you alluded to quite different though and not really comparable to Quixel, if anything its more comparable to Mari but even then, still quite different. Megasplat by the way is awesome – thanks for the heads up on that! Another cool Unity plugin for Megascans textures is “Quixel Megascans Tessellation Shader” (though not sure how game optimised… Read more »
David Phipps
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David Phipps
1 year 11 days ago

While not procedural the Quixel Suite 2 is frequently on sale to students for a one time 39 dollar charge. I'm a 3d professional and graduated from college within the last year. If you're looking to turn out really great PBR assets on a budget I might point you there. Quixel combined with a tool like Megasplat (vertex painting) from the Unity asset store is how I do most of my environment design at the studio. It is a very flexible and artist friendly workflow. Best of luck!

Dronihack
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Dronihack
1 year 14 days ago

meh 240 each year i am right now in school :/

Cognitive Studios
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Cognitive Studios
1 year 14 days ago

not sure of your monetary situation, but substance Live is only 19.90 USD a month very reasonable for indie devs and the like.

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