On this week’s livestream, Epic Games Technical Writer Tim Hobson goes over some tips and techniques for creating custom lightmap UVs inside Unreal Engine 4, using the auto-generate lightmap in-editor tools. Tim also covers some gotchas that you need to be aware of in order to get your lightmaps looking the best they possibly can. If that’s not enough, he shares some ways to optimize your lightmaps using the lighting tools, viewport view modes, and more. If you have ever wondered how to get the best possible looking lightmaps, this livestream is one you do not want to miss!
[00:00:49] Community Spotlight
[00:03:47] Creating Custom and Auto-Generated Lightmaps
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