Published on December 27, 2017 by Unreal Engine

On this week’s livestream, Epic Games Technical Writer Tim Hobson goes over some tips and techniques for creating custom lightmap UVs inside Unreal Engine 4, using the auto-generate lightmap in-editor tools. Tim also covers some gotchas that you need to be aware of in order to get your lightmaps looking the best they possibly can. If that’s not enough, he shares some ways to optimize your lightmaps using the lighting tools, viewport view modes, and more. If you have ever wondered how to get the best possible looking lightmaps, this livestream is one you do not want to miss!

[00:00:04] News
[00:00:49] Community Spotlight
[00:03:47] Creating Custom and Auto-Generated Lightmaps

NEWS

Real-time is the Future, Why Change Now?
www.unrealengine.com/en-US/blog/real-time-is-the-future-why-change-now

Epic MegaJam Results Are In
www.unrealengine.com/en-US/blog/the-2017-epic-megajam-results-are-in

COMMUNITY SPOTLIGHT

Driftland: The Magic Revival
store.steampowered.com/app/718650/Driftland_The_Magic_Revival/

Home
www.artstation.com/artwork/5wOKO

UE4 ArchViz
forums.unrealengine.com/community/released-projects/1394222-ue4-archviz-real-time-interactive-architecture-living-room

ANNOUNCEMENT POST
forums.unrealengine.com/unreal-engine/events/1396531

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21 Comments on "Creating Custom and Auto-Generated Lightmaps | Live Training | Unreal Engine Livestream"

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Maja Szerb
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Maja Szerb
4 months 11 days ago

Sadly VERY chaotic presentation with very little useful information about the subject! …honestly guys you should be more prepared! :S Why to show the SAME EXACT examples you have on the wiki?!? We come here to learn something NEW!!! Repeating "lay the UVs as it MAKES SENSE" is not helpful at all!! Just wasted an hour!! :S I'm very disappointed! :S

The Matrix
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The Matrix
4 months 22 days ago

i nothing not understand because this ideo dont have subtitles

johny main
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johny main
5 months 5 days ago
I dont understand Epic, why arent you making the engine easier to use and improve usability with every release?There are so many problems like high dpi issues in the editor the dropdown tabls constantly rescales itself i cant click on options.Packaging projects is a lottery that 90% of the time doesnt work and the error is something like, Unnknown build error sigh. Packaging for linux is too complicated and probably doesnt work either. The linux editor has no marketplace, and by the looks of it will never get out of experimental support.Blender support still isnt top notch.I might be overcritical,… Read more »
TheBaquajean
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TheBaquajean
4 months 26 days ago

Support for blender is always an issue, not only in case of UE4. I don't think developers take blender seriously.

Sour Banana
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Sour Banana
5 months 12 days ago

I’m creating a FPS game in unreal engine 4, if you guys are interested in working with me to create a game I need artist, modeling, animators, etc. Hook me up if you are interested

NormalName
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NormalName
5 months 7 days ago

Yeah, that's not how this works. $$$

TLSPanthers
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TLSPanthers
5 months 10 days ago

I don't have any experience, but I am currently in the process of building a PC. Should have everything together by the end of February. Planning to download Unreal Engine 4 and I'm watching these videos to learn more.

Deep Elements
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Deep Elements
5 months 13 days ago

Started using unreal back when UDK first came out and I do love the engine but I really wish you guys would add an options like in cryengine and lumberyard where you don't need light maps and can still get good results and performance. The cryenine realtime lighting and environment probes are so freaking amazing and fast and you never have to make light maps.

Janice Yeung
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Janice Yeung
5 months 14 days ago

Hey do you have an email I can reach you at about a business inquiry? I tried reaching out to you via your YouTube Message and your Twitter!

Michael Wentworth-Bell
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Michael Wentworth-Bell
5 months 15 days ago

So cool seeing Ken Pinmental & team helping drive Unreal!

Mal Anderson
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Mal Anderson
5 months 18 days ago

So what you want me to do is pirate autodesk (epic studios, that I can do but I want to stay with bkendee) so I can utilize these examples while porting it over to blender.Why well because (A) I have no idea if Autodesk UV pipeline is better then blenderBut(you have shown no examples with blender.

Kristo Vald
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Kristo Vald
4 months 18 days ago
N nOni
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N nOni
5 months 20 days ago

Another nice stream, thanks guys. if Tim Hobson still have some info about light he didn't discuss in his previous steam hope you guys can make a new one since with all the new light tech added after 4.15 .

Kevin32001
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Kevin32001
5 months 20 days ago

Amanda Bott is the best!

Kevin32001
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Kevin32001
5 months 9 days ago

Twist – I think it’s one of the best parts about her.

Twist
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Twist
5 months 9 days ago

Kevin32001 I don't really like her voice

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