Announce post: forums.unrealengine.com/showthread.php?128448
Ian, Alexander, and Tim Hobson take a look at the Hierarchical Level of Detail system in Unreal Engine 4. We dive into what it is, how to enable it, and how and why to use it.
7 Comments on "Hierarchical Level of Detail – Training Stream"
36:40 made my day 😀
No one says "load" for LOD except this guy.
I always do. Its very slow and uncomfortable to say something like "EL OU DEE"
That's likely to be true. 😉
Ha! I love that these are live and recorded. Patience is a virtue that I sometimes can't afford. But I can always come back. Thanks for sharing.
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